Toward Interactive Scene Walkthroughs from Images

نویسنده

  • Steven M. Seitz
چکیده

Interactive walkthrough applications require rendering an observed scene from a continuous range of target viewpoints. Toward this end, a novel approach is introduced that processes a set of input images to produce photorealistic scene reprojections over a wide range of viewpoints. This is achieved by (1) acquiring calibrated input images that are distributed throughout a target range of viewpoints to be modeled, and (2) computing a 3D reconstruction that is consistent in projection with all of the input images. The method avoids image correspondence problems by working in a discretized scene space whose voxels are traversed in a fixed visibility ordering. This strategy takes full account of occlusions and enables reconstructions of panoramic scenes. Promising initial results are presented for a room

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Image-based walkthroughs from incremental and partial scene reconstructions

We present a scalable and incremental approach for creating interactive image-based walkthroughs from a dynamically growing collection of photographs of a scene. Prior approaches, such as [16], perform a global scene reconstruction as they require the knowledge of all the camera poses. These are recovered via batch processing involving pairwise image matching and structure from motion (Sfm), on...

متن کامل

Interactive Tone Mapping

Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes over time on the visual appearance of a scene. These changes are important in interactive applications, including walkthroughs or games, where effects such as dazzling, slow dark-adaptation, or more subtle effects of vis...

متن کامل

Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs

Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world has been widely investigated. The walkthrough system can be applied to simulation, telepresence, and so on. This paper describes a method of interactive walkthrough which takes a real scene and enables us to look around ...

متن کامل

Walkthroughs with Corrective Texturing

We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the scene rendered at high frame rates using graphics hardware. Additional computation power is used to correct this rendering towards a high quality ray tracing solution during the walkthrough. This is achieved by applying correcti...

متن کامل

H.264 Based coding of omnidirectional Video

Omnidirectional video is an adequate image-based scene representation data format for interactive walkthroughs or surround viewing of a scene over the Internet. While efficient compression is a key issue in this context, the properties of omnidirectional video are not in line with the assumptions that are made about video sequences by modern compression standards like MPEG-4 AVC/H.264. We intro...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1998